But your character in Halo 2 is not meant to directly avoid damage like this. Halo’s virtual bodies are meant to be used, mangled, and riddled with bullet holes. Corpses are strewn across battlefields to show where danger resides. In the Oddball gametype, skulls are objectives and props that are handled like bowling balls and not like the remains of a human being. The only way to heal wounds is to find cover and wait: to slink away and hide from the violent world.
In 2004, Halo 2 was the first game I played online with a public voice chat, and with that my first encounters with homophobic language. These outbursts, most often due to rage, always centered around the body: physical harm, rape, and death. My real body was never in peril, but my developing queer self was under attack through the internalization of this homophobia. This queer self had to heal, and the only way was to find cover and wait.