GHOST SCANS (2017)



Ghost Scans was created by taking photogrammetric scans of video game environments and abstracting them through application of multicolored textures. Then, in an effort to “actualize” these digital images, I printed them out, rescanned those prints, and applied further edits. As a final layer of complication, I then utilized these images as textures for an interactive music-based game.

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Ghost Scans was initially published online with a cryptic description, meant to leave its creation up for interpretation, though I left a clue in the title. In Destiny, a video game that appears often in my work, players can use their pseudo-AI “Ghost” companion to scan environments. In fiction, these three-dimensional scans would be used for reconnaissance purposes. By utilizing an approximation of that technology, I wanted to embody my avatar by creating the artwork they could potentially make.