Ghost Scans was created by taking photogrammetric scans of video game environments and abstracting them through application of multicolored textures. Then, in an effort to “actualize” these digital images, I printed them out, rescanned those prints, and applied further edits. As a final layer of complication, I then utilized these images as textures for an interactive music-based game.


Ghost Scans was initially published online with a cryptic description, meant to leave its creation up for interpretation, though I left a clue in the title. In Destiny, a video game that appears often in my work, players can use their pseudo-AI “Ghost” companion to scan environments. In fiction, these three-dimensional scans would be used for reconnaissance purposes. By utilizing an approximation of that technology, I wanted to embody my avatar by creating the artwork they could potentially make.